improvement(examples): put menu examples after gameplay examples
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1 changed files with 3 additions and 3 deletions
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@ -36,9 +36,6 @@ function MainMenu:new()
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self.assets:batchImport("examples.mainmenu.assets")
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self:addMenu("main", true)
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self:addSubMenu("menus", "menu")
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self:addScene("menus", examples.Inventory, "inventory")
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self:addScene("menus", examples.Options, "options")
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for i=1, 4 do
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local name = i .. "player"
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self:addSubMenu(name, name)
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@ -52,6 +49,9 @@ function MainMenu:new()
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self:addScene(name, examples.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
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end
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end
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self:addSubMenu("menus", "menu")
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self:addScene("menus", examples.Inventory, "inventory")
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self:addScene("menus", examples.Options, "options")
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self.menusystem:setSoundFromSceneAssets("navigate")
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