feat: re-add gamesystem
This commit is contained in:
parent
a4045ba456
commit
43f7277dab
1 changed files with 86 additions and 0 deletions
86
birb/modules/gamesystem/init.lua
Normal file
86
birb/modules/gamesystem/init.lua
Normal file
|
@ -0,0 +1,86 @@
|
|||
-- modules/gamesystem :: a simple save system, based on the Deserialization feature
|
||||
|
||||
--[[
|
||||
Copyright © 2021 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local GameSystem = require("birb.classes.serializable.serializer"):extend()
|
||||
|
||||
function GameSystem:new(varToSerialize, slotNumber)
|
||||
self.slot = -1
|
||||
self.slotNumber = slotNumber or 1
|
||||
self.version = core.conf.gameversion or "N/A"
|
||||
varToSerialize = varToSerialize or {}
|
||||
GameSystem.super.new(self, varToSerialize)
|
||||
end
|
||||
|
||||
function GameSystem:reload()
|
||||
self:read(self.slot)
|
||||
end
|
||||
|
||||
function GameSystem:read(save_id)
|
||||
self.slot = save_id
|
||||
if (self.slot > 0) then
|
||||
self:deserialize(self:getSaveName())
|
||||
end
|
||||
end
|
||||
|
||||
function GameSystem:deleteCurrentSave()
|
||||
if (self.slot > 0) then
|
||||
self:delete(self:getSaveName())
|
||||
self.metadata:remove(self.slot)
|
||||
end
|
||||
end
|
||||
|
||||
function GameSystem:write()
|
||||
if (self.slot > 0) then
|
||||
self:serialize(self:getSaveName())
|
||||
self.metadata:update()
|
||||
end
|
||||
end
|
||||
|
||||
function GameSystem:getSaveName(saveslot)
|
||||
local saveslot = saveslot or self.slot
|
||||
return "save" .. saveslot .. ".save"
|
||||
end
|
||||
|
||||
function GameSystem:resetSaves()
|
||||
for i = 1, self.slotNumber do
|
||||
self:delete(self:getSaveName(i))
|
||||
end
|
||||
end
|
||||
|
||||
function GameSystem:update(dt)
|
||||
self.gametime = self.gametime + dt
|
||||
end
|
||||
|
||||
function GameSystem:getTime()
|
||||
return utils.time.getFields(self.gametime)
|
||||
end
|
||||
|
||||
function GameSystem:getTimeString()
|
||||
return utils.time.toString(self.gametime)
|
||||
end
|
||||
|
||||
function GameSystem:printTime()
|
||||
core.debug:print(self:getTimeString())
|
||||
end
|
||||
|
||||
return GameSystem
|
Loading…
Reference in a new issue