From 3ece29ef4308080cede1f5659568f9e9d0f394d8 Mon Sep 17 00:00:00 2001 From: Kazhnuz Date: Sat, 20 Apr 2019 22:51:56 +0200 Subject: [PATCH] modules/world: add a Bump2D world backend --- gamecore/modules/world/world2D.lua | 68 ++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 gamecore/modules/world/world2D.lua diff --git a/gamecore/modules/world/world2D.lua b/gamecore/modules/world/world2D.lua new file mode 100644 index 0000000..6b89320 --- /dev/null +++ b/gamecore/modules/world/world2D.lua @@ -0,0 +1,68 @@ +-- world2D.lua :: a basic 2D world based on bump2D. + +--[[ + Copyright © 2019 Kazhnuz + + Permission is hereby granted, free of charge, to any person obtaining a copy of + this software and associated documentation files (the "Software"), to deal in + the Software without restriction, including without limitation the rights to + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + the Software, and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local cwd = (...):gsub('%.baseworld$', '') .. "." + +local BaseWorld = require(cwd .. "baseworld") +local World2D = BaseWorld:extend() + +local Sti = require(cwd .. "libs.sti") +local Bump = require(cwd .. "libs.bump") + +function World2D:new(scene, actorlist, mapfile) + self.scene = scene + + self:initPlayers() + self:setActorList(actorlist) + self:setMap(mapfile) + self.actors = Bump.newWorld(50) +end + +-- ACTORS FUNCTIONS +-- Wrappers around Bump2D functions + +function World2D:registerActor(actor) + return self.actors:add(actor, actor.x, actor.y, actor.w, actor.h) +end + +function World2D:removeActor(actor) + return self.actors:remove(actor) +end + +function World2D:moveActor(actor, x, y, filter) + return self.actors:move(actor, x, y, filter) +end + +function World2D:queryRect(x, y, w, h) + return self.actors:queryRect(x, y, w, h) +end + +function World2D:countActors() + return self.actors:countItems() +end + +function World2D:getActors() + return self.actors:getItems() +end + +return World2D