feat(core/input): extract virtualpads from the input controller
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2 changed files with 123 additions and 68 deletions
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@ -19,6 +19,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **world:** extract map module from the world module
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- **core/input:** extract virtualpads from the input controller
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## [0.6.0] - 2019-07-20
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- Meta: Add proper crediting
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@ -23,6 +23,7 @@
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]]
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local InputManager = Object:extend()
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local VirtualPad = Object:extend()
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-- INIT FUNCTIONS
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-- Initialize and configure the controller system
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@ -31,42 +32,23 @@ function InputManager:new(controller)
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self.controller = controller
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self.data = self.controller.options:getInputData()
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self:initKeys()
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self:initSources()
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end
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function InputManager:initKeys()
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self.fakekeys = self:getKeyList(1)
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self.sources = self:getSources()
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self.fakesources = self:getSources()
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function InputManager:initSources()
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self.sources = {}
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for sourceid, data in ipairs(self.data) do
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local source = VirtualPad(self, sourceid, data)
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table.insert(self.sources, source)
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end
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end
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-- INFO FUNCTIONS
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-- Get functions from the controller object
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function InputManager:isDown(sourceid, padkey)
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local isdown = false
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if self.data[sourceid].type == "keyboard" then
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local key = self.data[sourceid].keys[padkey]
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isdown = love.keyboard.isDown(key)
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else
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local type = self.data[sourceid].type or "nil"
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local warnstring = "unsupported input device " .. type .. " for source " .. sourceid
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core.debug:warning("core/input", warnstring)
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end
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return isdown
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end
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function InputManager:getSources()
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local sources = {}
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for i,v in ipairs(self.data) do
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sources[i] = {}
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sources[i].keys = self:getKeyList(i)
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end
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return sources
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function InputManager:isDown(sourceid, key)
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self.controller.debug:warning("core/input", "core.input:isDown is deprecated since 0.7.0 and will be removed in 0.8.0")
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return self.sources[sourceid]:isDown(key)
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end
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function InputManager:getKeyList(sourceid)
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@ -77,7 +59,6 @@ function InputManager:getKeyList(sourceid)
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keys[k].isDown = false
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keys[k].isPressed = false
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keys[k].isReleased = false
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keys[k].test = "ok"
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end
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end
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@ -92,60 +73,132 @@ function InputManager:getKey(sourceid, padkey)
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return key
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end
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function InputManager:getSources()
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return self.sources
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end
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-- KEY MANAGEMENT FUNCTIONS
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-- Manage pressed keys
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function InputManager:flushKeys()
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for i,v in ipairs(self.sources) do
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self:flushSourceKeys(i)
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source:flushKeys()
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end
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end
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function InputManager:flushSourceKeys(sourceid)
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self.keys = {}
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for k,v in pairs(self.sources[sourceid].keys) do
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v = {}
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v.isDown = false
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v.isPressed = false
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v.isReleased = false
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end
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end
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function InputManager:checkKeys(sourceid)
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for k,v in pairs(self.sources[sourceid].keys) do
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local isDown = self:isDown(sourceid, k)
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if (isDown) then
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if not (self.sources[sourceid].keys[k].isDown) then
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self.sources[sourceid].keys[k].isDown = true
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self.sources[sourceid].keys[k].isPressed = true
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self.sources[sourceid].keys[k].isReleased = false
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else
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if (self.sources[sourceid].keys[k].isPressed) then
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self.sources[sourceid].keys[k].isPressed = false
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end
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end
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else
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if (self.sources[sourceid].keys[k].isDown) then
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self.sources[sourceid].keys[k].isDown = false
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self.sources[sourceid].keys[k].isPressed = false
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self.sources[sourceid].keys[k].isReleased = true
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else
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if (self.sources[sourceid].keys[k].isReleased) then
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self.sources[sourceid].keys[k].isReleased = false
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end
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end
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end
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end
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self.sources[sourceid]:flushKeys()
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end
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-- UPDATE FUNCTIONS
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-- Check every step pressed keys
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function InputManager:update(dt)
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for i,v in ipairs(self.sources) do
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self:checkKeys(i)
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for i, source in ipairs(self.sources) do
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source:checkKeys()
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end
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end
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------------------------------------ VIRTUALPADS -------------------------------
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-- Virtual representation of a pad
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-- The role of the virtualpad is to return all the data a controller at any time
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-- They can be flushed and deactivated for a while when needed
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-- INIT FUNCTIONS
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-- Initialize and configure the controller system
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function VirtualPad:new(controller, id, data)
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self.controller = controller
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self.id = id
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self.data = data
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self.type = self.data.type or "nil"
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self:initKeys()
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end
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function VirtualPad:initKeys()
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local keys = {}
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if (self.data ~= nil) then
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for k,v in pairs(self.data.keys) do
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keys[k] = {}
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keys[k].isDown = false
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keys[k].isPressed = false
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keys[k].isReleased = false
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end
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end
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self.keys = keys
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self.fakekeys = keys
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end
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function VirtualPad:isDown(key)
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local isdown = false
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if self.type == "keyboard" then
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isdown = love.keyboard.isDown(self.data.keys[key])
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else
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local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id
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core.debug:warning("core/input", warnstring)
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end
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return isdown
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end
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function VirtualPad:checkKeys()
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for key, keydata in pairs(self.keys) do
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self:checkKey(key)
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end
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end
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function VirtualPad:checkKey(key)
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local isDown = self:isDown(key)
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if (isDown) then
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if not (self.keys[key].isDown) then
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core.debug:print("virtualpad", "key " .. key .. " is Pressed")
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self.keys[key].isDown = true
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self.keys[key].isPressed = true
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self.keys[key].isReleased = false
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else
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if (self.keys[key].isPressed) then
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core.debug:print("virtualpad", "key " .. key .. " is Down")
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self.keys[key].isPressed = false
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end
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end
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else
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if (self.keys[key].isDown) then
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self.keys[key].isDown = false
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self.keys[key].isPressed = false
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self.keys[key].isReleased = true
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else
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if (self.keys[key].isReleased) then
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core.debug:print("virtualpad", "key " .. key .. " is Released")
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self.keys[key].isReleased = false
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end
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end
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end
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end
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function VirtualPad:getKeys()
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return self.keys
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end
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function VirtualPad:getKey(key)
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return self.keys[key]
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end
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function VirtualPad:flushKeys()
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for key, _ in pairs(self.keys) do
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self:flushKey(key)
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end
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end
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function VirtualPad:flushKey(key)
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self.keys[key].isDown = false
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self.keys[key].isPressed = false
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self.keys[key].isReleased = false
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end
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return InputManager
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