feat(core/input): extract virtualpads from the input controller

This commit is contained in:
Kazhnuz 2019-07-24 15:22:04 +02:00
parent 2e3fd587c0
commit 3e907b69d7
2 changed files with 123 additions and 68 deletions

View file

@ -19,6 +19,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- **world:** extract map module from the world module - **world:** extract map module from the world module
- **core/input:** extract virtualpads from the input controller
## [0.6.0] - 2019-07-20 ## [0.6.0] - 2019-07-20
- Meta: Add proper crediting - Meta: Add proper crediting

View file

@ -22,7 +22,8 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local InputManager = Object:extend() local InputManager = Object:extend()
local VirtualPad = Object:extend()
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialize and configure the controller system -- Initialize and configure the controller system
@ -31,42 +32,23 @@ function InputManager:new(controller)
self.controller = controller self.controller = controller
self.data = self.controller.options:getInputData() self.data = self.controller.options:getInputData()
self:initKeys() self:initSources()
end end
function InputManager:initKeys() function InputManager:initSources()
self.fakekeys = self:getKeyList(1) self.sources = {}
for sourceid, data in ipairs(self.data) do
self.sources = self:getSources() local source = VirtualPad(self, sourceid, data)
self.fakesources = self:getSources() table.insert(self.sources, source)
end
end end
-- INFO FUNCTIONS -- INFO FUNCTIONS
-- Get functions from the controller object -- Get functions from the controller object
function InputManager:isDown(sourceid, padkey) function InputManager:isDown(sourceid, key)
local isdown = false self.controller.debug:warning("core/input", "core.input:isDown is deprecated since 0.7.0 and will be removed in 0.8.0")
return self.sources[sourceid]:isDown(key)
if self.data[sourceid].type == "keyboard" then
local key = self.data[sourceid].keys[padkey]
isdown = love.keyboard.isDown(key)
else
local type = self.data[sourceid].type or "nil"
local warnstring = "unsupported input device " .. type .. " for source " .. sourceid
core.debug:warning("core/input", warnstring)
end
return isdown
end
function InputManager:getSources()
local sources = {}
for i,v in ipairs(self.data) do
sources[i] = {}
sources[i].keys = self:getKeyList(i)
end
return sources
end end
function InputManager:getKeyList(sourceid) function InputManager:getKeyList(sourceid)
@ -77,7 +59,6 @@ function InputManager:getKeyList(sourceid)
keys[k].isDown = false keys[k].isDown = false
keys[k].isPressed = false keys[k].isPressed = false
keys[k].isReleased = false keys[k].isReleased = false
keys[k].test = "ok"
end end
end end
@ -92,60 +73,132 @@ function InputManager:getKey(sourceid, padkey)
return key return key
end end
function InputManager:getSources()
return self.sources
end
-- KEY MANAGEMENT FUNCTIONS -- KEY MANAGEMENT FUNCTIONS
-- Manage pressed keys -- Manage pressed keys
function InputManager:flushKeys() function InputManager:flushKeys()
for i,v in ipairs(self.sources) do for i,v in ipairs(self.sources) do
self:flushSourceKeys(i) source:flushKeys()
end end
end end
function InputManager:flushSourceKeys(sourceid) function InputManager:flushSourceKeys(sourceid)
self.keys = {} self.keys = {}
for k,v in pairs(self.sources[sourceid].keys) do self.sources[sourceid]:flushKeys()
v = {}
v.isDown = false
v.isPressed = false
v.isReleased = false
end
end
function InputManager:checkKeys(sourceid)
for k,v in pairs(self.sources[sourceid].keys) do
local isDown = self:isDown(sourceid, k)
if (isDown) then
if not (self.sources[sourceid].keys[k].isDown) then
self.sources[sourceid].keys[k].isDown = true
self.sources[sourceid].keys[k].isPressed = true
self.sources[sourceid].keys[k].isReleased = false
else
if (self.sources[sourceid].keys[k].isPressed) then
self.sources[sourceid].keys[k].isPressed = false
end
end
else
if (self.sources[sourceid].keys[k].isDown) then
self.sources[sourceid].keys[k].isDown = false
self.sources[sourceid].keys[k].isPressed = false
self.sources[sourceid].keys[k].isReleased = true
else
if (self.sources[sourceid].keys[k].isReleased) then
self.sources[sourceid].keys[k].isReleased = false
end
end
end
end
end end
-- UPDATE FUNCTIONS -- UPDATE FUNCTIONS
-- Check every step pressed keys -- Check every step pressed keys
function InputManager:update(dt) function InputManager:update(dt)
for i,v in ipairs(self.sources) do for i, source in ipairs(self.sources) do
self:checkKeys(i) source:checkKeys()
end end
end end
------------------------------------ VIRTUALPADS -------------------------------
-- Virtual representation of a pad
-- The role of the virtualpad is to return all the data a controller at any time
-- They can be flushed and deactivated for a while when needed
-- INIT FUNCTIONS
-- Initialize and configure the controller system
function VirtualPad:new(controller, id, data)
self.controller = controller
self.id = id
self.data = data
self.type = self.data.type or "nil"
self:initKeys()
end
function VirtualPad:initKeys()
local keys = {}
if (self.data ~= nil) then
for k,v in pairs(self.data.keys) do
keys[k] = {}
keys[k].isDown = false
keys[k].isPressed = false
keys[k].isReleased = false
end
end
self.keys = keys
self.fakekeys = keys
end
function VirtualPad:isDown(key)
local isdown = false
if self.type == "keyboard" then
isdown = love.keyboard.isDown(self.data.keys[key])
else
local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id
core.debug:warning("core/input", warnstring)
end
return isdown
end
function VirtualPad:checkKeys()
for key, keydata in pairs(self.keys) do
self:checkKey(key)
end
end
function VirtualPad:checkKey(key)
local isDown = self:isDown(key)
if (isDown) then
if not (self.keys[key].isDown) then
core.debug:print("virtualpad", "key " .. key .. " is Pressed")
self.keys[key].isDown = true
self.keys[key].isPressed = true
self.keys[key].isReleased = false
else
if (self.keys[key].isPressed) then
core.debug:print("virtualpad", "key " .. key .. " is Down")
self.keys[key].isPressed = false
end
end
else
if (self.keys[key].isDown) then
self.keys[key].isDown = false
self.keys[key].isPressed = false
self.keys[key].isReleased = true
else
if (self.keys[key].isReleased) then
core.debug:print("virtualpad", "key " .. key .. " is Released")
self.keys[key].isReleased = false
end
end
end
end
function VirtualPad:getKeys()
return self.keys
end
function VirtualPad:getKey(key)
return self.keys[key]
end
function VirtualPad:flushKeys()
for key, _ in pairs(self.keys) do
self:flushKey(key)
end
end
function VirtualPad:flushKey(key)
self.keys[key].isDown = false
self.keys[key].isPressed = false
self.keys[key].isReleased = false
end
return InputManager return InputManager