examples: add a test for entities

This commit is contained in:
Kazhnuz 2019-04-01 13:12:06 +02:00
parent 3fce24a211
commit 3e2e29539b
3 changed files with 37 additions and 0 deletions

View file

@ -0,0 +1,8 @@
local Parent = require "examples.test_scene2.actors.parent"
local Explosion = Parent:extend()
function Explosion:new(scene, x, y)
Explosion.super.new(self, scene, "explosion", x - 8, y - 8, 16, 16)
end
return Explosion

View file

@ -0,0 +1,17 @@
local Base = require "gamecore.modules.world.actors.actor2D"
local Parent = Base:extend()
function Parent:new(scene, type, x, y, w, h)
self.scene = scene
Parent.super.new(self, scene.world, type, x, y, w, h)
end
function Parent:update(dt)
end
function Parent:draw()
love.graphics.rectangle("fill", self.x, self.y, self.w, self.h)
end
return Parent

View file

@ -26,6 +26,9 @@ local TestScene = Scene:extend()
local folder = "examples/test_scene2/" local folder = "examples/test_scene2/"
local World = require "gamecore.modules.world.baseworld"
local Explosion = require "examples.test_scene2.actors.explosion"
function TestScene:new() function TestScene:new()
TestScene.super.new(self) TestScene.super.new(self)
@ -35,6 +38,11 @@ function TestScene:new()
self.i = 0 self.i = 0
self.estImpair = false self.estImpair = false
self.world = World(self)
Explosion(self, 12, 12)
Explosion(self, 1, 78)
Explosion(self, 40, 200)
end end
function TestScene:update(dt) function TestScene:update(dt)
@ -43,6 +51,8 @@ function TestScene:update(dt)
local i = math.floor(self.i) local i = math.floor(self.i)
self.estImpair = (math.floor(i / 2) ~= (i / 2)) self.estImpair = (math.floor(i / 2) ~= (i / 2))
self.world:update(dt)
end end
function TestScene:mousepressed(x, y) function TestScene:mousepressed(x, y)
@ -69,6 +79,8 @@ function TestScene:draw()
utils.graphics.resetColor() utils.graphics.resetColor()
end end
self.world:draw()
end end
return TestScene return TestScene