modules/world: floor actor2D position when drawing it
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@ -121,8 +121,9 @@ function Actor2D:draw()
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end
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function Actor2D:drawHitbox()
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local x, y = math.floor(self.x), math.floor(self.y)
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love.graphics.setColor(self.debug.r, self.debug.g, self.debug.b, 1)
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utils.graphics.box(self.x, self.y, self.w, self.h)
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utils.graphics.box(x, y, self.w, self.h)
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end
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return Actor2D
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