modules/world: add a basic view dimension system

This commit is contained in:
Kazhnuz 2019-04-29 11:39:07 +02:00
parent a046eb5a9c
commit 3c498f2d16

View file

@ -46,7 +46,8 @@ function CameraSystem:initViews()
self.views = {} self.views = {}
self.views.list = {} self.views.list = {}
self.views.width, self.views.height = core.screen:getDimensions() self.views.basewidth, self.views.baseheight = core.screen:getDimensions()
self.views.width, self.views.height = self:getViewsDimensions()
end end
-- INFO FUNCTIONS -- INFO FUNCTIONS
@ -60,6 +61,23 @@ function CameraSystem:haveView()
return (self:getViewNumber() == 0) return (self:getViewNumber() == 0)
end end
function CameraSystem:getViewsDimensions()
local basewidth, baseheight = self.views.basewidth, self.views.baseheight
local viewnumber = self:getViewNumber()
if (viewnumber <= 1) then
return basewidth, baseheight
elseif (viewnumber == 2) then
if (self.verticalSplit) then
return (basewidth/2), (baseheight)
else
return (basewidth), (baseheight/2)
end
else
return (basewidth/2), (baseheight/2)
end
end
-- WRAPPER and UTILS -- WRAPPER and UTILS
-- Access data from the views -- Access data from the views
@ -72,6 +90,7 @@ function CameraSystem:addView(x, y)
-- to target a specific object -- to target a specific object
table.insert(self.views.list, view) table.insert(self.views.list, view)
self.views.width, self.views.height = self:getViewsDimensions()
end end
end end