gamecore/scene: scene should register themselves
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2 changed files with 2 additions and 2 deletions
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@ -28,8 +28,6 @@ function TestScene:new()
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TestScene.super.new(self)
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TestScene.super.new(self)
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self.i = 0
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self.i = 0
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self:register()
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end
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end
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function TestScene:update(dt)
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function TestScene:update(dt)
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@ -35,6 +35,8 @@ function Scene:new()
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self.assets = Assets()
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self.assets = Assets()
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self.menusystem = MenuSystem()
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self.menusystem = MenuSystem()
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self.keys = core.input:getKeyList()
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self.keys = core.input:getKeyList()
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self:register()
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end
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end
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function Scene:register()
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function Scene:register()
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