fix(world): don't draw unused objectlayers
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2 changed files with 3 additions and 1 deletions
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@ -67,6 +67,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **camera:** Fix camera's drawing in other resolution mode
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- **camera:** Fix camera's drawing in other resolution mode
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- **world:** Don't draw unused sti objectlayer
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### Removed
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### Removed
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- **actor:** Remove all function related to XGravity
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- **actor:** Remove all function related to XGravity
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@ -450,7 +450,7 @@ end
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function BaseWorld:drawMap(id)
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function BaseWorld:drawMap(id)
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if self.haveMap then
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if self.haveMap then
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for _, layer in ipairs(self.map.layers) do
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for _, layer in ipairs(self.map.layers) do
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if layer.visible and layer.opacity > 0 then
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if layer.visible and layer.opacity > 0 and (layer.type == "tilelayer") then
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self.map:drawLayer(layer)
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self.map:drawLayer(layer)
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end
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end
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end
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end
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