gamecore: don't crash when there is no scene

This commit is contained in:
Kazhnuz 2019-03-16 14:43:37 +01:00
parent eab1044dc7
commit 2207ebcd89
1 changed files with 10 additions and 6 deletions

View File

@ -42,15 +42,19 @@ function SceneManager:update(dt)
end
function SceneManager:mousemoved(x, y, dx, dy)
self.currentScene.mouse.x,
self.currentScene.mouse.y = x, y
self.currentScene:mousemoved(x, y, dx, dy)
self.currentScene.menusystem:mousemoved(x, y, dx, dy)
if (self.currentScene ~= nil) then
self.currentScene.mouse.x,
self.currentScene.mouse.y = x, y
self.currentScene:mousemoved(x, y, dx, dy)
self.currentScene.menusystem:mousemoved(x, y, dx, dy)
end
end
function SceneManager:mousepressed( x, y, button, istouch )
self.currentScene:mousepressed( x, y, button, istouch )
self.currentScene.menusystem:mousepressed( x, y, button, istouch )
if (self.currentScene ~= nil) then
self.currentScene:mousepressed( x, y, button, istouch )
self.currentScene.menusystem:mousepressed( x, y, button, istouch )
end
end
function SceneManager:clearScene()