feat(examples): add sprite support in moveplayer3D
This commit is contained in:
parent
5f5b4da9c5
commit
1ee0b77b50
3 changed files with 28 additions and 2 deletions
|
@ -7,6 +7,7 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
|
||||||
end
|
end
|
||||||
|
|
||||||
function Parent:draw()
|
function Parent:draw()
|
||||||
|
Parent.super.draw(self)
|
||||||
self:drawMainHitbox()
|
self:drawMainHitbox()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@ local Player = Parent:extend()
|
||||||
function Player:new(world, x, y, z, id)
|
function Player:new(world, x, y, z, id)
|
||||||
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
|
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true)
|
||||||
self:setGravity(480)
|
self:setGravity(480)
|
||||||
|
|
||||||
|
self:setSprite("player", 8, 12)
|
||||||
|
self:cloneSprite()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:updateStart(dt)
|
function Player:updateStart(dt)
|
||||||
|
@ -23,11 +26,33 @@ function Player:updateStart(dt)
|
||||||
self.xsp = 120
|
self.xsp = 120
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.keys["A"].isDown then
|
if self.keys["A"].isDown and (self.onGround) then
|
||||||
self.zsp = 280
|
self.zsp = 280
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Player:updateEnd(dt)
|
||||||
|
self:setAnimation()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Player:setAnimation()
|
||||||
|
self:setCustomSpeed(math.abs(self.xsp) / 12)
|
||||||
|
if (self.isPunching) then
|
||||||
|
self:changeAnimation("punch", false)
|
||||||
|
else
|
||||||
|
if (self.onGround) then
|
||||||
|
if (math.abs(self.xsp) > 0) or (math.abs(self.ysp) > 0) then
|
||||||
|
self:changeAnimation("walk", false)
|
||||||
|
else
|
||||||
|
self:changeAnimation("idle", true)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:changeAnimation("jump", true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function Player:draw()
|
function Player:draw()
|
||||||
Player.super.draw(self)
|
Player.super.draw(self)
|
||||||
end
|
end
|
||||||
|
|
|
@ -28,9 +28,9 @@ local World = require "gamecore.modules.world.world3D"
|
||||||
|
|
||||||
function MovePlayer:new()
|
function MovePlayer:new()
|
||||||
MovePlayer.super.new(self)
|
MovePlayer.super.new(self)
|
||||||
|
self.assets:batchImport("examples.gameplay.plateform.assets")
|
||||||
|
|
||||||
World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
|
World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
|
||||||
|
|
||||||
self.world:setPlayerNumber(1)
|
self.world:setPlayerNumber(1)
|
||||||
|
|
||||||
self.world:loadMap()
|
self.world:loadMap()
|
||||||
|
|
Loading…
Reference in a new issue