modules/world: refactor hitbox initialization outside of initPhysics
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1 changed files with 3 additions and 4 deletions
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@ -31,13 +31,12 @@ local Actor2D = BaseActor:extend()
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function Actor2D:new(world, type, x, y, w, h, isSolid)
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function Actor2D:new(world, type, x, y, w, h, isSolid)
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Actor2D.super.new(self, world, type, isSolid)
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Actor2D.super.new(self, world, type, isSolid)
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self:initPhysics(x, y, w, h)
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self:initHitbox(x, y, w, h)
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self:initPhysics()
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self:register()
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self:register()
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end
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end
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function Actor2D:initPhysics(x, y, w, h)
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function Actor2D:initPhysics()
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self:initHitbox(x, y, w, h)
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self:initMovement()
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self:initMovement()
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self:setBounceFactor()
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self:setBounceFactor()
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self:initGravity()
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self:initGravity()
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