improvement(action3D): make action3D wall objects consumes mapped-boxes

This commit is contained in:
Kazhnuz 2019-07-20 17:11:28 +02:00
parent 2ef5c01f47
commit 1d74beb263

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@ -4,7 +4,7 @@ local Wall = Base:extend()
function Wall:new(world, x, y, z, w, h, d) function Wall:new(world, x, y, z, w, h, d)
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true) Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
self:setDebugColor(0,0,0) self:setDebugColor(0,0,0)
self.boxes.Base(self, w, h, d) self.boxes.Mapped(self, x, y, z, w, h, d)
end end
return Wall return Wall