improvement(action3D): make action3D wall objects consumes mapped-boxes
This commit is contained in:
parent
2ef5c01f47
commit
1d74beb263
1 changed files with 1 additions and 1 deletions
|
@ -4,7 +4,7 @@ local Wall = Base:extend()
|
||||||
function Wall:new(world, x, y, z, w, h, d)
|
function Wall:new(world, x, y, z, w, h, d)
|
||||||
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
|
Wall.super.new(self, world, "wall", x, y, z, w, h, d, true)
|
||||||
self:setDebugColor(0,0,0)
|
self:setDebugColor(0,0,0)
|
||||||
self.boxes.Base(self, w, h, d)
|
self.boxes.Mapped(self, x, y, z, w, h, d)
|
||||||
end
|
end
|
||||||
|
|
||||||
return Wall
|
return Wall
|
||||||
|
|
Loading…
Reference in a new issue