chore(actors/gfx): rework the gfx system to use animationEnded callback
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2 changed files with 6 additions and 16 deletions
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@ -31,16 +31,11 @@ function GFX:new(world, x, y, spritename)
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GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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local duration = self.sprite.clone:getAnimationDuration()
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self:addTimer("destroy", duration)
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self.depth = -100
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end
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function GFX:timerResponse(name)
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if (name == "destroy") then
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function GFX:animationEnded(animation)
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core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
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self:destroy()
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end
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end
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return GFX
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@ -31,16 +31,11 @@ function GFX:new(world, x, y, z, spritename)
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GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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local duration = self.sprite.clone:getAnimationDuration()
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self:addTimer("destroy", duration)
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self.depth = -100
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end
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function GFX:timerResponse(name)
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if (name == "destroy") then
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function GFX:animationEnded(animation)
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core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
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self:destroy()
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end
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end
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return GFX
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