feat(timer): add a switch system
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@ -32,15 +32,21 @@ function TimersManager:new(subject)
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self.time = 0
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self.time = 0
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self.timers = {}
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self.timers = {}
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self.switches = {}
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end
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end
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-- UPDATE
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-- UPDATE
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-- Update every timers
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-- Update every timers
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function TimersManager:update(dt)
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function TimersManager:update(dt)
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self.time = self.time + dt
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for k, timer in pairs(self.timers) do
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for k, timer in pairs(self.timers) do
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timer:update(dt)
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timer:update(dt)
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end
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end
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self:updateSwitches(dt)
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end
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end
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-- TIMER FUNCTIONS
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-- TIMER FUNCTIONS
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@ -58,4 +64,35 @@ function TimersManager:timerResponse(timername)
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self.subject:timerResponse(timername)
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self.subject:timerResponse(timername)
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end
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end
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-- SWITCH FUNCTIONS
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-- Handle switches
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function TimersManager:newSwitch(start, bools)
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local newSwitch = {}
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-- we add the data into a switch wrapper
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newSwitch.bools = bools
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newSwitch.start = self.time + start -- /!\ START IS RELATIVE TO CURRENT TIME
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newSwitch.clear = newSwitch.start + 1
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table.insert(self.switches, newSwitch)
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end
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function TimersManager:updateSwitches(dt)
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for i, switch in ipairs(self.switches) do
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if (self.time > switch.start) then
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-- We test each boolean in the switch
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for i, bool in ipairs(switch.bools) do
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-- if it's nil, we set it to true
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if self.subject[bool] == nil then
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self.subject[bool] = true
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else
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-- if it's not nil, we reverse the boolean
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self.subject[bool] = (self.subject[bool] == false)
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end
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end
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table.remove(self.switches, i)
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end
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end
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end
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return TimersManager
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return TimersManager
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