72 lines
2.3 KiB
Lua
72 lines
2.3 KiB
Lua
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-- core/init.lua :: The main file of the core system, an object full of subsystem
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-- loaded by the game to handle the main functions (like screen, translation,
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-- inputs…)
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local CoreSystem = Object:extend()
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local DebugSystem = require "core.debug"
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local Options = require "core.options"
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local Input = require "core.input"
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local Screen = require "core.screen"
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local Lang = require "core.lang"
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local SceneManager= require "core.scenemanager"
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function CoreSystem:new()
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self.debug = DebugSystem(self)
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self.options = Options(self)
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self.input = Input(self)
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self.screen = Screen(self)
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self.scenemanager = SceneManager(self)
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end
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function CoreSystem:mousemoved(x, y, dx, dy)
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local x, y = self.screen:project(x, y)
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local dx, dy = self.screen:project(dx, dy)
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self.scenemanager:mousemoved(x, y, dx, dy)
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end
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function CoreSystem:mousepressed( x, y, button, istouch )
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local x, y = self.screen:project(x, y)
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self.scenemanager:mousepressed( x, y, button, istouch )
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end
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function CoreSystem:update(dt)
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self.debug:update(dt)
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self.input:update(dt)
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self.scenemanager:update(dt)
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end
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function CoreSystem:draw()
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self.scenemanager:draw()
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end
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function CoreSystem:exit()
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self.options:save()
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love.event.quit()
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end
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return CoreSystem
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