78 lines
2.6 KiB
Lua
78 lines
2.6 KiB
Lua
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-- listbox : a text-based menu.
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-- It allow to easily handle a listbox with text-widget and automatically add a widget
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-- for submenu.
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-- It also make the menu manage the font and the selection color, for a simpler handling
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--[[
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Copyright © 2020 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local ListBox = require "birb.modules.menusystem.menus.listbox"
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local TextMenu = ListBox:extend()
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TextMenu.baseWidgets = require "birb.modules.menusystem.textmenu.widgets"
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local BASE_PADDING = 8
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function TextMenu:new(name, font, x, y, w, slotNumber, padding)
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self:setFont(font)
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self.name = name
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local h = self.font:getHeight() * slotNumber
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self.padding = padding or BASE_PADDING
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self:setSelectedColor(1,1,1)
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TextMenu.super.new(self, nil, name, x, y, w, h, slotNumber)
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end
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function TextMenu:setFont(fontName)
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local scene = core.scenemanager.currentScene
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self.font = scene.assets:getFont(fontName)
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end
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function TextMenu:getFont()
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return self.font
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end
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function TextMenu:setSelectedColor(r, g, b)
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self.selectedColor = {}
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self.selectedColor.r = r
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self.selectedColor.g = g
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self.selectedColor.b = b
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end
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function TextMenu:getSelectedColor()
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return self.selectedColor.r, self.selectedColor.g, self.selectedColor.b
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end
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function TextMenu:getPadding()
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return self.padding
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end
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function TextMenu:addSubmenu(pageName, label, parent, backWidget)
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local label = label or pageName
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local parent = parent or "main"
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self:switch(parent)
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TextMenu.baseWidgets.SubMenu(self.name, pageName, label)
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TextMenu.super.addSubmenu(self, pageName, parent)
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if (backWidget ~= false) then
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TextMenu.baseWidgets.Back(self.name)
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end
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end
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return TextMenu
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