epervier-old/examples/scenes/gameplay/moveplayer/actors/wall.lua

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local Base = require "framework.modules.world.actors.actor2D"
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local Wall = Base:extend()
function Wall:new(world, x, y, w, h)
Wall.super.new(self, world, "wall", x, y, w, h, true)
self:setDebugColor(0,0,0)
end
function Wall:draw()
self:drawMainHitbox()
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utils.graphics.resetColor( )
end
return Wall