2019-03-16 12:27:38 +01:00
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local cwd = (...):gsub('%.flowbox$', '') .. "."
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local Menu = require(cwd .. "parent")
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local FlowBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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self.view = {}
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self.view.slotNumber = slots_hor * slots_vert
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self.view.lineNumber = slots_vert
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self.view.colNumber = slots_hor
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self.view.firstSlot = 1
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FlowBox.super.new(self, menusystem, name, x, y, w, h)
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.w = math.floor( self.w / slots_hor )
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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self.w = slots_hor * self.widget.w -- et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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end
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function FlowBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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end
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function FlowBox:update(dt)
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self:updateView()
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end
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function FlowBox:updateView()
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if line < beginline then
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beginline = line
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end
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if line > beginline + self.view.lineNumber - 1 then
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beginline = line - self.view.lineNumber + 1
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end
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if beginline < 0 then
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beginline = 0
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end
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self.view.firstSlot = beginline * self.view.colNumber + 1
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end
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function FlowBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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line = math.floor(id_selected / self.view.colNumber)
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col = id_selected - (line * self.view.colNumber)
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return col, line
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end
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function FlowBox:moveCursor(new_col, new_line)
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local col, line = self:getCoord(self.widget.selected)
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local lastcol, lastline = self:getCoord(#self.widget.list)
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if new_line < 0 then
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new_line = lastline
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end
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if new_line > lastline then
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new_line = 0
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end
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if (new_line == lastline) then
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if new_col < 0 then
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new_col = lastcol
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end
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if new_col > lastcol then
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if (line == lastline) then
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new_col = 0
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else
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new_col = lastcol
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end
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end
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else
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if new_col < 0 then
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new_col = self.view.colNumber - 1
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end
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if new_col == self.view.colNumber then
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new_col = 0
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end
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end
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self.widget.selected = (new_line * self.view.colNumber) + new_col + 1
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end
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function FlowBox:keyreleased(key, code)
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local col, line = self:getCoord(self.widget.selected)
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if key == 'left' then
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self:moveCursor(col - 1, line)
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end
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if key == 'right' then
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self:moveCursor(col + 1, line)
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end
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if key == 'up' then
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self:moveCursor(col, line - 1)
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end
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if key == 'down' then
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self:moveCursor(col, line + 1)
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end
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if key == "A" then
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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2019-04-07 12:41:19 +02:00
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self.widget.list[self.widget.selected]:action("key")
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2019-03-16 12:27:38 +01:00
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end
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end
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end
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function FlowBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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end
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end
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function FlowBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newline, newcol, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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2019-04-07 12:41:19 +02:00
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self.widget.list[self.widget.selected]:action("pointer")
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2019-03-16 12:27:38 +01:00
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end
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end
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function FlowBox:draw()
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self:updateView()
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local widgety = self.y
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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end
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widgetx = widgetx + self.widget.w
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if widgetx == (self.x + self.w) then
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widgetx = self.x
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widgety = widgety + self.widget.h
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end
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end
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end
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end
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function FlowBox:drawCursor()
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self:updateView()
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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local w, h = self:getWidgetSize()
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local col, line = self:getCoord(self.widget.selected)
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local x = (col) * h
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local y = (line - beginline) * h
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menuutils.drawCursor(self.x + x, self.y + y, w, h)
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end
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end
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return FlowBox
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