2019-04-29 08:44:10 +02:00
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-- camera.lua :: a basic camera adapted to the asset/world system.
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-- Use hump.camera as the view backend.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.camera$', '') .. "."
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local CameraSystem = Object:extend()
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local View = require(cwd .. "libs.hump.camera")
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2019-04-29 10:42:43 +02:00
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local SPLITSCREEN_ISVERTICAL = false
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local SCREEN_LIMIT = 4
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2019-04-29 08:44:10 +02:00
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-- INIT FUNCTIONS
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-- Initialize the camera system
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function CameraSystem:new(world)
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self.scene = world.scene
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self.world = world
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self.verticalSplit = SPLITSCREEN_ISVERTICAL
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self:initViews()
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end
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function CameraSystem:initViews()
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self.views = {}
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self.views.list = {}
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2019-04-29 11:39:07 +02:00
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self.views.basewidth, self.views.baseheight = core.screen:getDimensions()
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self.views.width, self.views.height = self:getViewsDimensions()
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2019-04-29 13:58:13 +02:00
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self.views.posList = {}
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self.views.posList.dual = {}
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self.views.posList.multi = {}
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if (self.verticalSplit) then
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self.views.posList.dual[1] = {}
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self.views.posList.dual[1].x = 0
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self.views.posList.dual[1].y = -(self.views.baseheight/4)
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self.views.posList.dual[2] = {}
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self.views.posList.dual[2].x = 0
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self.views.posList.dual[2].y = (self.views.baseheight/4)
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else
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self.views.posList.dual[1] = {}
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self.views.posList.dual[1].x = (self.views.basewidth/4)
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self.views.posList.dual[1].y = 0
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self.views.posList.dual[2] = {}
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self.views.posList.dual[2].x = -(self.views.basewidth/4)
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self.views.posList.dual[2].y = 0
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end
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self.views.posList.multi[1] = {}
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self.views.posList.multi[1].x = -(self.views.basewidth /4)
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self.views.posList.multi[1].y = -(self.views.baseheight/4)
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self.views.posList.multi[2] = {}
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self.views.posList.multi[2].x = (self.views.basewidth /4)
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self.views.posList.multi[2].y = -(self.views.baseheight/4)
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self.views.posList.multi[3] = {}
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self.views.posList.multi[3].x = -(self.views.basewidth /4)
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self.views.posList.multi[3].y = (self.views.baseheight/4)
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self.views.posList.multi[4] = {}
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self.views.posList.multi[4].x = (self.views.basewidth /4)
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self.views.posList.multi[4].y = (self.views.baseheight/4)
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2019-04-29 08:44:10 +02:00
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end
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-- INFO FUNCTIONS
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-- Get informations from the camera system
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function CameraSystem:getViewNumber()
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return #self.views.list
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end
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function CameraSystem:haveView()
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return (self:getViewNumber() == 0)
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end
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2019-04-29 13:58:13 +02:00
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function CameraSystem:getViewsDimensions(viewNumber)
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2019-04-29 11:39:07 +02:00
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local basewidth, baseheight = self.views.basewidth, self.views.baseheight
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2019-04-29 13:58:13 +02:00
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local viewnumber = viewNumber or self:getViewNumber()
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2019-04-29 11:39:07 +02:00
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if (viewnumber <= 1) then
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return basewidth, baseheight
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elseif (viewnumber == 2) then
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if (self.verticalSplit) then
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2019-04-29 13:58:13 +02:00
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return (basewidth), (baseheight/2)
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2019-04-29 11:39:07 +02:00
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else
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2019-04-29 13:58:13 +02:00
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return (basewidth/2), (baseheight)
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2019-04-29 11:39:07 +02:00
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end
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else
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return (basewidth/2), (baseheight/2)
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end
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end
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2019-04-29 13:58:13 +02:00
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function CameraSystem:recalculateViewsPositions()
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if #self.views.list == 1 then
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self.views.list[1].pos.onScreen.x = 0
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self.views.list[1].pos.onScreen.y = 0
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else
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for i,v in ipairs(self.views.list) do
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local x, y = self:getViewPositions(i)
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self.views.list[i].pos.onScreen.x = x
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self.views.list[i].pos.onScreen.y = y
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end
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end
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end
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function CameraSystem:getViewPositions(id)
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local viewNumber = #self.views.list
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if (viewNumber == 2) and (id == 1) or (id == 2) then
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return self.views.posList.dual[id].x, self.views.posList.dual[id].y
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elseif (viewNumber > 2) and ((id >= 1) or (id <= 4)) then
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return self.views.posList.multi[id].x, self.views.posList.multi[id].y
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end
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end
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2019-04-29 08:44:10 +02:00
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-- WRAPPER and UTILS
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-- Access data from the views
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function CameraSystem:addView(x, y)
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2019-04-29 10:47:01 +02:00
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if (#self.views.list < SCREEN_LIMIT) then
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2019-04-29 13:58:13 +02:00
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local id = #self.views.list + 1
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2019-04-29 10:42:43 +02:00
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local view = {}
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2019-04-29 08:44:10 +02:00
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2019-04-29 13:58:13 +02:00
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view.pos = {}
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view.pos.x = x or 0
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view.pos.y = y or 0
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view.pos.onScreen = {}
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view.cam = View(view.pos.x, view.pos.y, 1, 0, true)
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2019-04-29 10:42:43 +02:00
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-- TODO: add a target system in order to make a camera able
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-- to target a specific object
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2019-04-29 08:44:10 +02:00
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2019-04-29 10:42:43 +02:00
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table.insert(self.views.list, view)
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2019-04-29 11:39:07 +02:00
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self.views.width, self.views.height = self:getViewsDimensions()
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2019-04-29 13:58:13 +02:00
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self:recalculateViewsPositions()
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2019-04-29 10:42:43 +02:00
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end
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2019-04-29 08:44:10 +02:00
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end
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function CameraSystem:getView(id)
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return self.views.list[id]
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end
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function CameraSystem:getViewCam(id)
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local view = self:getView(id)
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return view.cam
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end
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function CameraSystem:attachView(id)
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2019-04-29 08:45:48 +02:00
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if (id ~= nil) then
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local cam = self:getViewCam(id)
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2019-04-29 08:44:10 +02:00
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2019-04-29 08:45:48 +02:00
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cam:attach()
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end
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2019-04-29 08:44:10 +02:00
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end
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function CameraSystem:detachView(id)
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2019-04-29 08:45:48 +02:00
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if (id ~= nil) then
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local cam = self:getViewCam(id)
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2019-04-29 08:44:10 +02:00
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2019-04-29 08:45:48 +02:00
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cam:detach()
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end
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2019-04-29 08:44:10 +02:00
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end
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2019-04-29 11:20:59 +02:00
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function CameraSystem:getViewCoordinate(id)
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local cam = self:getViewCam(id)
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local camx, camy, camh, camw
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camx = cam.x - (self.views.width/2)
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camy = cam.y - (self.views.height/2)
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camw = self.views.width
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camh = self.views.height
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return camx, camy, camh, camw
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end
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2019-04-29 13:58:13 +02:00
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function CameraSystem:getOnScreenViewCoordinate(id)
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local view = self:getView(id)
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local viewx, viewy, vieww, viewh
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local basex, basey = (self.views.basewidth / 2), (self.views.baseheight / 2)
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viewx = (basex) + view.pos.onScreen.x - (self.views.width / 2)
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viewy = (basey) + view.pos.onScreen.y - (self.views.height / 2)
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vieww = self.views.width
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viewh = self.views.height
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return viewx, viewy, vieww, viewh
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end
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function CameraSystem:getOnScreenViewCenter(id)
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local view = self:getView(id)
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local viewx, viewy
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local basex, basey = (self.views.basewidth / 2), (self.views.baseheight / 2)
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viewx = (basex) + view.pos.onScreen.x
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viewy = (basey) + view.pos.onScreen.y
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return viewx, viewy
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end
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2019-04-29 11:20:59 +02:00
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function CameraSystem:getViewScale(id)
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local cam = self:getViewCam(id)
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return cam.scale
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end
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2019-04-29 13:58:13 +02:00
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function CameraSystem:drawDebugViewBox()
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for i=1, #self.views.list do
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local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(i)
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utils.graphics.box(viewx, viewy, vieww, viewh)
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local xx, yy = self:getOnScreenViewCenter(i)
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love.graphics.line(xx-3, yy, xx+3, yy)
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love.graphics.line(xx, yy-3, xx, yy+3)
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print(viewx, viewy, vieww, viewh)
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end
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end
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2019-04-29 08:44:10 +02:00
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return CameraSystem
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