87 lines
2.5 KiB
Lua
87 lines
2.5 KiB
Lua
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-- modules/gamesystem :: a simple save system, based on the Deserialization feature
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--[[
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Copyright © 2021 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local GameSystem = require("birb.classes.serializable.serializer"):extend()
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function GameSystem:new(varToSerialize, slotNumber)
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self.slot = -1
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self.slotNumber = slotNumber or 1
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self.version = core.conf.gameversion or "N/A"
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varToSerialize = varToSerialize or {}
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GameSystem.super.new(self, varToSerialize)
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end
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function GameSystem:reload()
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self:read(self.slot)
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end
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function GameSystem:read(save_id)
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self.slot = save_id
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if (self.slot > 0) then
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self:deserialize(self:getSaveName())
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end
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end
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function GameSystem:deleteCurrentSave()
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if (self.slot > 0) then
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self:delete(self:getSaveName())
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self.metadata:remove(self.slot)
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end
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end
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function GameSystem:write()
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if (self.slot > 0) then
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self:serialize(self:getSaveName())
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self.metadata:update()
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end
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end
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function GameSystem:getSaveName(saveslot)
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local saveslot = saveslot or self.slot
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return "save" .. saveslot .. ".save"
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end
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function GameSystem:resetSaves()
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for i = 1, self.slotNumber do
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self:delete(self:getSaveName(i))
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end
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end
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function GameSystem:update(dt)
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self.gametime = self.gametime + dt
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end
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function GameSystem:getTime()
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return utils.time.getFields(self.gametime)
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end
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function GameSystem:getTimeString()
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return utils.time.toString(self.gametime)
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end
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function GameSystem:printTime()
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core.debug:print(self:getTimeString())
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end
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return GameSystem
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