epervier-old/examples/menus/options/widgets.lua

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-- options/widgets :: options menu widgets
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local widgets = {}
local Widget = require "gamecore.modules.menusystem.widgets"
local DoubleTextWidget = Widget.Text:extend()
widgets.SubMenu = DoubleTextWidget:extend()
widgets.Dummy = Widget.Text:extend()
widgets.Exit = Widget.Text:extend()
widgets.Switch = DoubleTextWidget:extend()
widgets.Resolution = DoubleTextWidget:extend()
widgets.Lang = Widget.Text:extend()
widgets.PlayerSubMenu = DoubleTextWidget:extend()
-- BASIC WIDGETS
-- Simple and reusables widgets
-- DoubleText widget : a two-side text widget
function DoubleTextWidget:new(menu, font, label1, label2)
DoubleTextWidget.super.new(self, menu, font, label1)
self.label2 = label2 or ""
end
function DoubleTextWidget:drawCanvas()
local w, h
w = math.floor(self.width)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, 4, h, -1, "left")
self.font:draw(self.label2, w-4, h, -1, "right")
end
-- Submenu widget :: go to a submenu
function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", fullname)
local label2 = label2 or ">"
self.newmenu = newmenu
widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
self.order = order or 0
end
function widgets.SubMenu:action()
self.scene.menusystem:switchMenu(self.newmenu)
end
-- Dummy widget :: An empty widget to serve as a base for others
function widgets.Dummy:new(scene, menu, fullname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
widgets.Dummy.super.new(self, widgetmenu, font, fullname)
end
function widgets.Dummy:action()
-- shoosh
end
-- Exit Widget : exit the examples
function widgets.Exit:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("commons", "exit")
widgets.Exit.super.new(self, widgetmenu, font, "Exit")
end
function widgets.Exit:action()
core.scenemanager:setStoredScene("mainmenu")
end
-- VIDEO WIDGETS
-- Handle graphical settings
-- Switch widget (One widget to handle graphical switch)
function widgets.Switch:new(scene, menu, keyname)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
self.keyname = keyname
local label = core.lang:translate("options", keyname)
local label2 = self:getLabel()
widgets.Switch.super.new(self, widgetmenu, font, label, label2)
self.order = order or 0
end
function widgets.Switch:modifyKey()
--self.key = (self.key == false)
if self.keyname == "fullscreen" then
core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
elseif self.keyname == "borders" then
core.options.data.video.border = (core.options.data.video.border == false)
elseif self.keyname == "vsync" then
core.options.data.video.vsync = (core.options.data.video.vsync == false)
end
core.screen:applySettings()
end
function widgets.Switch:getKey()
if self.keyname == "fullscreen" then
self.key = core.options.data.video.fullscreen
elseif self.keyname == "borders" then
self.key = (core.options.data.video.border)
elseif self.keyname == "vsync" then
self.key = (core.options.data.video.vsync)
end
end
function widgets.Switch:getLabel()
self:getKey()
local label = ""
if (self.key) then
label = "true"
else
label = "false"
end
return core.lang:translate("commons", label)
end
function widgets.Switch:action()
self:modifyKey()
self.label2 = self:getLabel()
core.options:write()
self:invalidateCanvas()
end
-- Resolution Widget
function widgets.Resolution:new(scene, menu)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", "resolution")
local label2 = self:getLabel()
widgets.Resolution.super.new(self, widgetmenu, font, label, label2)
end
function widgets.Resolution:getLabel()
return "x" .. core.options.data.video.resolution
end
function widgets.Resolution:action()
if core.options.data.video.resolution == 3 then
core.options.data.video.resolution = 1
else
core.options.data.video.resolution = core.options.data.video.resolution + 1
end
self.label2 = self:getLabel()
core.screen:applySettings()
self:invalidateCanvas()
core.options:write()
end
-- LANGS WIDGET
-- Allow you to change the lang of the game
function widgets.Lang:new(scene, menu, lang)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:getLangName(lang)
self.lang = lang
widgets.Lang.super.new(self, widgetmenu, font, label)
end
function widgets.Lang:action()
core.options:setLanguage(self.lang)
--self.scene.menusystem:invalidateAllWidgets()
end
-- INPUT WIDGETS
function widgets.PlayerSubMenu:new(scene, menu, sourceid)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", "player") .. " " .. sourceid
local label2 = ">"
self.newmenu = "player" .. sourceid
widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
self.order = 0
end
function widgets.PlayerSubMenu:action()
self.scene.menusystem:switchMenu(self.newmenu)
end
return widgets