epervier-old/examples/gameplay/moveplayer/actors/player.lua

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local cwd = (...):gsub('%.player$', '') .. "."
local Parent = require(cwd .. "parent")
local Player = Parent:extend()
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function Player:new(world, x, y, id)
Player.super.new(self, world, "player", x, y, 16, 16, true)
end
function Player:update(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
self.ysp = -120
end
if self.keys["down"].isDown then
self.ysp = 120
end
if self.keys["left"].isDown then
self.xsp = -120
end
if self.keys["right"].isDown then
self.xsp = 120
end
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Player.super.update(self, dt)
end
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function Player:draw()
Player.super.draw(self)
end
return Player