epervier-old/examples/gameplay/plateform/pause.lua

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local ListMenu = require "gamecore.modules.menusystem.listbox"
local Widget = require "gamecore.modules.menusystem.widgets"
local PauseMenu = ListMenu:extend()
local ResumeWidget = Widget.Text:extend()
local RestartWidget = Widget.Text:extend()
local ExitWidget = Widget.Text:extend()
function PauseMenu:new(scene)
self.scene = scene
local screenHeight, screenWidth = core.screen:getDimensions()
local w, h = 424/4, 240 - 48*4
local x, y = 3*w/2, 24*4
PauseMenu.super.new(self, scene.menusystem, "PauseMenu", x, y, w, h, 3)
ResumeWidget(self)
RestartWidget(self)
ExitWidget(self)
end
-- WIDGETS
-- All widgets used by the pause menu
function ResumeWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local label = "resume"
ResumeWidget.super.new(self, menu, font, label)
end
function ResumeWidget:action()
self.scene.assets:playSFX(self.sfx)
self.scene.menusystem:deactivate()
end
function RestartWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local label = "restart"
RestartWidget.super.new(self, menu, font, label)
end
function RestartWidget:action()
self.scene.assets:playSFX(self.sfx)
self.scene:restart()
end
function ExitWidget:new(menu)
self.scene = menu.scene
local font = self.scene.assets.fonts["medium"]
local label = "exit"
ExitWidget.super.new(self, menu, font, label)
end
function ExitWidget:action()
self.scene.assets:playSFX(self.sfx)
core.scenemanager:setStoredScene("mainmenu")
end
return PauseMenu