2019-04-28 17:07:39 +02:00
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local Obj = {}
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-- On charge toutes les différentes types d'acteurs
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local cwd = (...):gsub('%.init$', '') .. "."
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2019-04-29 16:13:09 +02:00
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Obj.Player = require(cwd .. "player")
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2022-08-12 10:50:42 +02:00
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Obj.GFX = require("framework.modules.world.actors.gfx2D")
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2019-04-29 16:13:09 +02:00
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2019-04-28 17:07:39 +02:00
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Obj.index = {}
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2019-04-29 16:13:09 +02:00
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Obj.index["player"] = require(cwd .. "player")
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2019-05-05 15:35:49 +02:00
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Obj.index["coin"] = require(cwd .. "coin")
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2019-04-28 17:07:39 +02:00
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Obj.collisions = {}
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2019-04-29 16:13:09 +02:00
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Obj.collisions["wall"] = require(cwd .. "wall")
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2019-04-28 17:07:39 +02:00
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return Obj
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