This website requires JavaScript.
Explore
Help
Sign in
epervier
/
epervier-framework
Watch
1
Star
0
Fork
You've already forked epervier-framework
0
Code
Issues
25
Pull requests
Releases
Wiki
Activity
f7040d1854
epervier-framework
/
gamecore
/
modules
/
world
History
Kazhnuz
f7040d1854
feat(world): draw actors according to their depth
...
It allow us to draw some sprites always over some others.
Fixes
#8
2019-06-16 10:24:30 +02:00
..
actors
feat(world): draw actors according to their depth
2019-06-16 10:24:30 +02:00
libs
modules/world: add initial basic camera system
2019-04-29 08:44:10 +02:00
baseworld.lua
feat(world): draw actors according to their depth
2019-06-16 10:24:30 +02:00
camera.lua
feat(world): add a drawHUD function to draw the current HUD
2019-06-13 22:23:23 +02:00
world2D.lua
feat(world): add a creationID variable to keep track of actors ID
2019-06-16 10:08:59 +02:00