102 lines
2.6 KiB
Lua
102 lines
2.6 KiB
Lua
-- world/actors :: the base actor object, that handle everything important an
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-- actor can do in a world.
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--[[
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Copyright © 2024 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Actor = Object:extend()
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local Physics = require "framework.scenes.world.actors.physics"
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local Visuals = require "framework.scenes.world.actors.visuals"
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Actor:implement(Physics)
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Actor:implement(Visuals)
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-- Managers
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local TweenManager = require "framework.classes.time"
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function Actor:new(world, position)
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assert(self.def ~= nil, "Actor should be created with the actor() function and a definition")
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self.world = world
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self.type = self.def.type
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self:initPhysics(position, self.def.dimensions, self.def.isSolid)
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self:_initVisual(self.def.visuals or {})
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self.isDestroyed = false
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self.timers = TweenManager(self)
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self:onInit()
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end
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function Actor:getShape()
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return self:_getShapeData()
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end
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function Actor:getViewCenter()
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return self:_getViewCenter()
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end
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function Actor:updateActor(dt)
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self.timers:update(dt)
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self:update(dt)
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self:applyMovement(dt)
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end
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function Actor:destroy()
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self.world:removeActor(self)
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self:_removeBody()
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self:_removeVisual()
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self.isDestroyed = true
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end
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function Actor:draw()
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self:_drawVisual()
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end
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-- Callbacks
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function Actor:onInit()
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end
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function Actor:update(dt)
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end
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function Actor:timerResponse(name)
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-- Placeholder
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end
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function Actor:hitboxResponse(name, type, collision)
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-- Placeholder
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end
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function Actor:animationEnded(animation)
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-- Placeholder
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end
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function Actor:collisionResponse(collision)
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-- Placeholder
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end
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function Actor:drawHUD()
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end
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return Actor
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