64 lines
2.1 KiB
Lua
64 lines
2.1 KiB
Lua
-- gfx.lua :: a basic 2D GFX.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local GFX = extend("framework.scenes.world.actors")
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local physics = require "framework.scenes.world.actors.physics.utils"
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function GFX:new(world, position, spritename, is3D)
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local width, height = world.scene.animators:get(spritename):getDimensions()
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local dimensions
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if (is3D) then
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dimensions = {w = width, h = height, d = 1}
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else
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dimensions = {w = width, h = width, d = height}
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end
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local dimVector = physics.dimensionsToVector(dimensions)
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-- !HACK!
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-- Cheat by creating at runtime the definition
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self.def = {
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type = "gfx",
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dimensions = dimensions,
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isSolid = false,
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visual = {
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type = "sprite",
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asset = spritename,
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clone = true,
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withCallbacks = true
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}
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}
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GFX.super.new(self, world, position + (dimVector / 2))
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self:setSprite(spritename, true)
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self.sprite:activateCallbacks()
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end
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function GFX:animationEnded(animation)
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core.debug:print("gfx", 'Current animation "' .. animation .. '" have ended, destroying gfx')
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self:destroy()
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end
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return GFX
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