35 lines
1.5 KiB
Lua
35 lines
1.5 KiB
Lua
-- scenes/moveplayer3D :: a basic player movement example in fake3D
|
|
|
|
--[[
|
|
Copyright © 2019 Kazhnuz
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
]]
|
|
|
|
return world {
|
|
actorPath = "scenes.gameplay.moveplayer3D.actors",
|
|
defaultMap = "datas/maps/topdown/arena.lua",
|
|
type = "3D",
|
|
collisions = {
|
|
wall = {isSolid = true, type = "wall"}
|
|
},
|
|
-- DEBUG, will be handled with tile collision later
|
|
createCollisions = {
|
|
{type = "wall", position = {x = 0, y = 0, z = -16}, dimensions = {w = 1000, h = 1000, d = 16}}
|
|
}
|
|
}
|