Remove the old scene-bound asset system and replace it with a global one. Can lazyload but doesn't do it for the moment. Fixes #70 !BREAKING
15 lines
381 B
Lua
15 lines
381 B
Lua
local Base = require "framework.scenes.world.actors.actor2D"
|
|
local Coin = Base:extend()
|
|
|
|
function Coin:new(world, x, y)
|
|
Coin.super.new(self, world, "coin", x, y, 16, 16, false)
|
|
self:setSprite("coin")
|
|
end
|
|
|
|
function Coin:takeCoin(other)
|
|
self.obj.GFX(self.world, self.x + 8, self.y + 8, "gfx.sparkle")
|
|
assets:playSFX("gameplay.collectcoin")
|
|
self:destroy( )
|
|
end
|
|
|
|
return Coin
|