Remove the old scene-bound asset system and replace it with a global one. Can lazyload but doesn't do it for the moment. Fixes #70 !BREAKING
58 lines
No EOL
1.9 KiB
Lua
58 lines
No EOL
1.9 KiB
Lua
-- scenes/animators :: the animator manager. Create on demand animators and can clone
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-- them
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--[[
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Copyright © 2024 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local AnimatorManager = Object:extend()
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local Animator = require "framework.scenes.animators.animator"
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function AnimatorManager:new()
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self.list = {}
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end
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function AnimatorManager:update(dt)
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for _, animator in pairs(self.list) do
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animator:update(dt)
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end
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end
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function AnimatorManager:init(name)
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if (self.list[name] == nil) then
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self.list[name] = Animator(name)
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end
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end
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function AnimatorManager:get(name)
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self:init(name)
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return self.list[name]
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end
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function AnimatorManager:clone(name)
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return Animator(name)
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end
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function AnimatorManager:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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local animator = self:get(name)
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animator:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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return AnimatorManager |