local Player = actor { type = "player", dimensions = {w = 16, h = 16}, isSolid = true, visuals = { mode = "box", color = {r = .5, g = 0, b = 0} } } function Player:onInit() self.coin = 0 end function Player:update(dt) self.friction.x, self.friction.y = 480*3, 480*3 if love.keyboard.isDown("up") then self.speed.y = -120 end if love.keyboard.isDown("down") then self.speed.y = 120 end if love.keyboard.isDown("left") then self.speed.x = -120 end if love.keyboard.isDown("right") then self.speed.x = 120 end end function Player:drawHUD() assets:print("medium", "Coins : " .. self.coin, 8, 8) end return Player