-- world/actors :: the base actor object, that handle everything important an -- actor can do in a world. --[[ Copyright © 2024 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Actor = Object:extend() local Physics = require "framework.scenes.world.actors.physics" local Visuals = require "framework.scenes.world.actors.visuals" Actor:implement(Physics) Actor:implement(Visuals) -- Managers local TweenManager = require "framework.classes.time" function Actor:new(world, position) assert(self.def ~= nil, "Actor should be created with the actor() function and a definition") self.world = world self.type = self.def.type self:initPhysics(position, self.def.dimensions, self.def.isSolid) self:_initVisual(self.def.visuals or {}) self.isDestroyed = false self.timers = TweenManager(self) self:onInit() end function Actor:getShape() return self:_getShapeData() end function Actor:getViewCenter() return self:_getViewCenter() end function Actor:updateActor(dt) self.timers:update(dt) self:update(dt) self:_updateVisual(dt) self:applyMovement(dt) end function Actor:destroy() self.world:removeActor(self) self:_removeBody() self:_removeVisual() self.isDestroyed = true end function Actor:draw() self:_drawVisual() end -- Callbacks function Actor:onInit() end function Actor:update(dt) end function Actor:timerResponse(name) -- Placeholder end function Actor:hitboxResponse(name, type, collision) -- Placeholder end function Actor:animationEnded(animation) -- Placeholder end function Actor:collisionResponse(collision) -- Placeholder end function Actor:drawHUD() end return Actor