-- camera.lua :: a basic camera adapted to the asset/world system. --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local CameraSystem = Object:extend() local Vector3D = require "framework.libs.brinevector3D" local physicsUtils = require "framework.scenes.world.actors.physics.utils" -- INIT FUNCTIONS -- Initialize the camera system function CameraSystem:new(world, def) self.world = world self.mustFollowPlayer = true def = def or {} self.lock = {} self:_initView(def.onScreen or {}, def.dimensions or {}) self:_regenerateCanvas() end function CameraSystem:_initView(onScreen, dimensions, target) self.onScreen = Vector3D(onScreen.x, onScreen.y, 0) local screenw, screenh = core.screen:getDimensions() self.dimensions = { w = dimensions.w or screenw, h = dimensions.h or screenh, d = 1 } self.position = Vector3D(0, 0, 0) self.scale = 1 end -- SETTER -- Set some informations function CameraSystem:lockCoordinates(x, y) self.lock.x = x self.lock.y = y end -- GETTER / COMPUTATION functions -- Get some informations computations function CameraSystem:getViewCoordinate() local viewDimension = physicsUtils.dimensionsToVector(self.dimensions) / self.scale local viewPosition = self.position - (viewDimension / 2) return viewPosition, physicsUtils.vectorToDimensions(viewDimension) end -- UPDATE and MOVE functions -- Move and update the camera system function CameraSystem:update(dt) if (self.mustFollowPlayer == true) then self:_followPlayer() end end function CameraSystem:moveView(position) self.position = position self:_limitView() end function CameraSystem:_limitView() local worldPosition, worldDimensions = self.world:getBox() local min = worldPosition + (physicsUtils.dimensionsToVector(self.dimensions) / 2) local max = worldPosition + physicsUtils.dimensionsToVector(worldDimensions) - (physicsUtils.dimensionsToVector(self.dimensions) / 2) self.position.x = utils.math.between(self.position.x, min.x, max.x) self.position.y = utils.math.between(self.position.y, min.y, max.y) if (self.lock ~= nil and self.lock.x ~= nil) then self.position.x = self.lock.x end if (self.lock ~= nil and self.lock.y ~= nil) then self.position.y = self.lock.y end end function CameraSystem:_followPlayer() local target = self.world.player if (target == nil) then return end local position = target:getViewCenter() position.x = math.floor(position.x) position.y = math.floor(position.y) self:moveView(position) end -- DRAWING FUNCTIONS function CameraSystem:_regenerateCanvas() self.canvas = love.graphics.newCanvas(self.dimensions.w, self.dimensions.h) end function CameraSystem:attachView() self.previousCanvas = love.graphics.getCanvas() love.graphics.setCanvas(self.canvas) love.graphics.clear() local t = self:getViewCoordinate() love.graphics.push() love.graphics.origin() love.graphics.translate(math.floor(t.x) * -1, math.floor(t.y) * - 1) end function CameraSystem:detachView() love.graphics.pop() love.graphics.setCanvas(self.previousCanvas) love.graphics.push() love.graphics.origin() love.graphics.translate(math.floor(self.onScreen.x), math.floor(self.onScreen.y)) love.graphics.scale(core.screen:getScale() * self.scale, core.screen:getScale() * self.scale) love.graphics.draw(self.canvas) local unscale = 1 / self.scale love.graphics.scale(unscale, unscale) love.graphics.pop() end return CameraSystem