epervier 0.7.0
Rework of the engine to strongly simplify it
- New global asset system separate from the core
 - Simpler scene system that can be transparent or opaque
 - World and menu/multimenus are their own scenes instead of elements inside a scene
 - Only one class for world/actors
 - Definition-based actors, menus and worlds
 - Kill "widgets" in menus by making the menus draw everything
 - Replace the whole translation and input system by librairies
 
					
					
						
							
							No due date
						
					
				
				65% Completed