epervier 0.7.0

Rework of the engine to strongly simplify it

  • New global asset system separate from the core
  • Simpler scene system that can be transparent or opaque
  • World and menu/multimenus are their own scenes instead of elements inside a scene
  • Only one class for world/actors
  • Definition-based actors, menus and worlds
  • Kill "widgets" in menus by making the menus draw everything
  • Replace the whole translation and input system by librairies
No due date
65% Completed