feat(world/actor): put more info in the definition
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2 changed files with 12 additions and 8 deletions
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@ -2,6 +2,7 @@
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local Player = actor {
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type = "player",
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dimensions = {w = 16, h = 16},
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friction = {x = 480*3, y = 480*3},
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isSolid = true,
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visuals = {
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mode = "box",
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@ -14,8 +15,6 @@ function Player:onInit()
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end
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function Player:update(dt)
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self.friction.x, self.friction.y = 480*3, 480*3
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if love.keyboard.isDown("up") then
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self.speed.y = -120
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end
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@ -33,12 +33,12 @@ local physicsUtils = require "framework.scenes.world.actors.physics.utils"
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function Physics:initPhysics(position, dimensions, isSolid)
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self.position = Vector3D(position.x, position.y, position.z or 0)
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self.speed = Vector3D(0, 0, 0)
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self.friction = Vector3D(0, 0, 0)
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self.gravity = Vector3D(0, 0, 0)
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self.gravityAxis = ""
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self.bounceFactor = 0
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self.isSolid = (isSolid == true)
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self:setGravity(self.def.gravity or {})
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self:setFriction(self.def.friction or {})
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self.bounceFactor = self.def.bounceFactor or 0
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self.isSolid = (self.def.isSolid == true)
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self.haveCollisions = true
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@ -74,7 +74,8 @@ end
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-- Setter functions
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function Physics:setGravity(axis, value)
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function Physics:setGravity(gravity)
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local axis, value = gravity.axis or "", gravity.value or 0
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self.gravity = Vector3D(0, 0, 0)
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self.gravityAxis = axis or ""
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if (self.gravityAxis == "") then
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@ -91,6 +92,10 @@ function Physics:setGravity(axis, value)
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end
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end
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function Physics:setFriction(friction)
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self.friction = Vector3D(friction.x or 0, friction.y or 0, friction.z or 0)
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end
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-- Getter functions
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-- Help to get informations from the physics
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