feat(scene/world): add background color support
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1 changed files with 24 additions and 0 deletions
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@ -50,6 +50,7 @@ function World:new(datas)
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end
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end
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self:_initMap(map)
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self:_initMap(map)
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self:_initBackground(self.def.background or {})
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self.actors = {}
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self.actors = {}
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self.bodies = Bump3D.newWorld(50)
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self.bodies = Bump3D.newWorld(50)
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@ -77,6 +78,7 @@ function World:update(dt)
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end
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end
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function World:draw()
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function World:draw()
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self:_drawBackground()
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self.camera:attachView()
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self.camera:attachView()
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self:drawLowerLayers()
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self:drawLowerLayers()
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self:drawShapes()
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self:drawShapes()
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@ -310,4 +312,26 @@ function World:drawShapes()
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end
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end
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end
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end
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-- BACKGROUND
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-- Default color behind the world
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function World:_initBackground(background)
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self.background = {r = background.r or 0, g = background.g or 0, b = background.b or 0}
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end
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function World:_drawBackground()
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local r, g, b = love.graphics.getColor()
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local background = self.background
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if (self.map ~= nil) then
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background.r, background.g, background.b = self.map:getBackgroundColor()
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end
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love.graphics.setColor(background.r, background.g, background.b, 1)
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local w, h = core.screen:getDimensions()
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love.graphics.rectangle("fill", 0, 0, w, h)
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love.graphics.setColor(r, g, b, 1)
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end
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return World
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return World
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