feat: add terrain support for 3D worlds
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a09bc9fdb2
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4 changed files with 89 additions and 1 deletions
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@ -31,6 +31,7 @@ local Bump3D = require("framework.libs.bump-3dpd")
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local Sti = require("framework.scenes.world.maps.tiled")
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local Sti = require("framework.scenes.world.maps.tiled")
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local Camera = require("framework.scenes.world.camera.minimal")
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local Camera = require("framework.scenes.world.camera.minimal")
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local Terrain = require("framework.scenes.world.terrain")
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local Vector3D = require "framework.libs.brinevector3D"
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local Vector3D = require "framework.libs.brinevector3D"
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@ -93,12 +94,18 @@ function World:draw()
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end
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end
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end
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end
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function World:drawMap(id)
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if (self.map ~= nil) then
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self.map:draw()
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end
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end
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function World:drawUpperLayers()
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function World:drawUpperLayers()
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if (self.map ~= nil) then
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if (self.map ~= nil) then
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self.map:drawUpperLayers()
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self.map:drawUpperLayers()
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end
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end
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end
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end
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function World:drawLowerLayers()
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function World:drawLowerLayers()
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if (self.map ~= nil) then
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if (self.map ~= nil) then
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self.map:drawLowerLayers()
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self.map:drawLowerLayers()
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@ -267,6 +274,9 @@ function World:newCollision(name, x, y, z, w, h, d)
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isSolid = bodyDef.isSolid,
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isSolid = bodyDef.isSolid,
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}
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}
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self:registerBody(body)
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self:registerBody(body)
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if (bodyDef.mapTexture == true) then
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self:addTerrain(body)
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end
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end
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end
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function World:registerBody(body)
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function World:registerBody(body)
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@ -298,6 +308,10 @@ function World:getBodiesInCube(x, y, z, w, h, d)
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-- Shape handling
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-- Shape handling
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-- Handle shapes, which make know what object is visible or not
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-- Handle shapes, which make know what object is visible or not
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function World:addTerrain(body)
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self:registerShape(Terrain(self, body.position, body.dimensions))
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end
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function World:registerShape(actor)
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function World:registerShape(actor)
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local position, dimensions = actor:getShape()
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local position, dimensions = actor:getShape()
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return self.shapes:add(actor, position.x, position.y, dimensions.w, dimensions.h)
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return self.shapes:add(actor, position.x, position.y, dimensions.w, dimensions.h)
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@ -50,6 +50,9 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Handle drawing the wrapper
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-- Handle drawing the wrapper
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function TiledMap:draw()
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self.wrapper:draw()
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end
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function TiledMap:drawUpperLayers()
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function TiledMap:drawUpperLayers()
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self.wrapper:drawUpperLayers()
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self.wrapper:drawUpperLayers()
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@ -212,6 +212,12 @@ end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Draw the map
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-- Draw the map
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function StiWrapper:draw()
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for i = 1, #self.sti.layers, 1 do
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self:drawLayer(i)
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end
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end
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function StiWrapper:drawUpperLayers()
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function StiWrapper:drawUpperLayers()
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self:lazyLoad()
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self:lazyLoad()
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if (self.objectlayer > 0) then
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if (self.objectlayer > 0) then
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65
framework/scenes/world/terrain.lua
Normal file
65
framework/scenes/world/terrain.lua
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@ -0,0 +1,65 @@
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-- mapped.lua :: a sti-mapped box
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local MappedBox = extend "framework.scenes.world.actors.visuals.boxes"
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local Vector3D = require "framework.libs.brinevector3D"
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function MappedBox:new(world, position, dimensions)
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self.world = world
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self.position = Vector3D(position.x, position.y, position.z or 0)
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MappedBox.super.new(self, dimensions)
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self.haveLine = false
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end
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function MappedBox:drawTextureContent()
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local tx, ty = self.position.x, self.position.y - (self.position.z + self.dimensions.d)
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core.debug:print("mappedbox", "getting map layers at position " .. tx .. ";" .. ty)
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love.graphics.push()
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love.graphics.origin()
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love.graphics.translate(math.floor(-tx), math.floor(-ty))
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self.world:drawMap()
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love.graphics.pop()
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end
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function MappedBox:getShape()
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local position = self.position:clone()
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local dimensions = {
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w = self.dimensions.w,
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h = self.dimensions.h,
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d = self.dimensions.d
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}
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position.y = (position.y - position.z) - self.dimensions.d
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dimensions.h = self.dimensions.h + self.dimensions.d
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return position, dimensions
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end
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function MappedBox:draw()
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MappedBox.super.draw(self, self.position)
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end
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return MappedBox
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