feat: add terrain support for 3D worlds

This commit is contained in:
Kazhnuz 2024-11-05 20:31:00 +01:00
parent a09bc9fdb2
commit 02f765dda0
4 changed files with 89 additions and 1 deletions

View file

@ -31,6 +31,7 @@ local Bump3D = require("framework.libs.bump-3dpd")
local Sti = require("framework.scenes.world.maps.tiled")
local Camera = require("framework.scenes.world.camera.minimal")
local Terrain = require("framework.scenes.world.terrain")
local Vector3D = require "framework.libs.brinevector3D"
@ -93,12 +94,18 @@ function World:draw()
end
end
function World:drawMap(id)
if (self.map ~= nil) then
self.map:draw()
end
end
function World:drawUpperLayers()
if (self.map ~= nil) then
self.map:drawUpperLayers()
end
end
function World:drawLowerLayers()
if (self.map ~= nil) then
self.map:drawLowerLayers()
@ -267,6 +274,9 @@ function World:newCollision(name, x, y, z, w, h, d)
isSolid = bodyDef.isSolid,
}
self:registerBody(body)
if (bodyDef.mapTexture == true) then
self:addTerrain(body)
end
end
function World:registerBody(body)
@ -298,6 +308,10 @@ function World:getBodiesInCube(x, y, z, w, h, d)
-- Shape handling
-- Handle shapes, which make know what object is visible or not
function World:addTerrain(body)
self:registerShape(Terrain(self, body.position, body.dimensions))
end
function World:registerShape(actor)
local position, dimensions = actor:getShape()
return self.shapes:add(actor, position.x, position.y, dimensions.w, dimensions.h)

View file

@ -50,6 +50,9 @@ end
-- DRAW FUNCTIONS
-- Handle drawing the wrapper
function TiledMap:draw()
self.wrapper:draw()
end
function TiledMap:drawUpperLayers()
self.wrapper:drawUpperLayers()

View file

@ -212,6 +212,12 @@ end
-- DRAW FUNCTIONS
-- Draw the map
function StiWrapper:draw()
for i = 1, #self.sti.layers, 1 do
self:drawLayer(i)
end
end
function StiWrapper:drawUpperLayers()
self:lazyLoad()
if (self.objectlayer > 0) then

View file

@ -0,0 +1,65 @@
-- mapped.lua :: a sti-mapped box
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local MappedBox = extend "framework.scenes.world.actors.visuals.boxes"
local Vector3D = require "framework.libs.brinevector3D"
function MappedBox:new(world, position, dimensions)
self.world = world
self.position = Vector3D(position.x, position.y, position.z or 0)
MappedBox.super.new(self, dimensions)
self.haveLine = false
end
function MappedBox:drawTextureContent()
local tx, ty = self.position.x, self.position.y - (self.position.z + self.dimensions.d)
core.debug:print("mappedbox", "getting map layers at position " .. tx .. ";" .. ty)
love.graphics.push()
love.graphics.origin()
love.graphics.translate(math.floor(-tx), math.floor(-ty))
self.world:drawMap()
love.graphics.pop()
end
function MappedBox:getShape()
local position = self.position:clone()
local dimensions = {
w = self.dimensions.w,
h = self.dimensions.h,
d = self.dimensions.d
}
position.y = (position.y - position.z) - self.dimensions.d
dimensions.h = self.dimensions.h + self.dimensions.d
return position, dimensions
end
function MappedBox:draw()
MappedBox.super.draw(self, self.position)
end
return MappedBox