A generic game engine made for the love2D framework
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Kazhnuz Klappsthul f347f47aab fix: port the option menu to the new menusystem 12 months ago
.vscode fix: add globals 1 year ago
birb fix: reset view on page change 12 months ago
examples fix: port the option menu to the new menusystem 12 months ago
CHANGELOG.md improvement: manage music via core.music 1 year ago
CREDITS.md feat(timer): add variable interpolation support via tween.lua 2 years ago
LICENSE LICENCE: update year and name 3 years ago
README.md meta: adapt readme 2 years ago
code-of-conduct.md meta: add a code of conduct 3 years ago

README.md

Birb Love2D Engine

Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.

Birb use Classic as its base Object.

How to load GameCore

The birb engine must be located in the birb/ folder to work. After that, all you have to do is to load a gamecore based engine and then.

Note : the birb and utils global namespace will be used by birb.

require "birb"

function love.load()
  birb.startCore()
end